this post was submitted on 31 Oct 2024
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Linux Gaming

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[–] [email protected] 2 points 2 weeks ago (1 children)

how do you design a server to be "better" if it has to trust data from a remote client?

By minimising the trusted data exchanged and checking it against server side data.

[–] [email protected] 2 points 2 weeks ago

They already do this, so this doesn't solve the problem.