this post was submitted on 22 Oct 2024
8 points (100.0% liked)
StarCraft
282 readers
1 users here now
A Lemmy.world instance dedicated to everything Brood War or StarCraft II.
Rules:
- Abide by the Lemmy.world rules outlined in this link. These are instance-wide rules.
- Posts must be related to StarCraft in some way (i.e. fan art, esports, gameplay, guides, events.) Please note that we are temporarily also allowing posts related to Stormgate, Frost Giant's upcoming RTS. More info here
- No pornographic or lewd content. This isn't LemmyNSFW...
- Any accusations made against a commentator, pro player, content creator, Blizzard employee or other noteworthy personality must include substantive evidence.
- Encouraging users to contact sponsors and other stakeholders with negative feedback on another person/org is not permitted.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I wish they'd learn some things from immortal gates of pyre, that game plays so much better ux wise
i love bases auto rallying to minerals, I agree with the overall goals of the patch, what are they complaining about?
also I just kinda hate some of the units and think they should be removed, the liberator is not fun to play against, widow mines are not fun to play against, same with the disruptor and banelings, even if they lead to some hype moments, the game just being over because you looked away for one second is not a good experience. cloak is just a lame binary of "did you build detection? No? You lose!", the select all units hotkey is useless because it selects units that are already in control groups, inject, chrono boost and mules are boring macro machanics because there is basically no choice but to push a button every x seconds or lose at the high level
I think they're too scared to make real interesting changes