this post was submitted on 22 Oct 2024
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Example; the Legend of Zelda: BotW and TotK weapon degradation system. At first I was annoyed at it, but once I stopped caring about my “favorite weapon” I really started to enjoy the system. I think it lends really well to the sandbox nature of the game and it itches that resourcefulness nature inside me.

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[–] [email protected] 12 points 21 hours ago* (last edited 19 hours ago) (1 children)

Considering in prior Zelda games you didn't have to worry about your sword being unusable or your shield breaking (inb4 "what about...", there's like three circumstances in a dozen plus games, cmon.), I can understand why folks weren't so keen on it in the new ones. Yeah you could run out of magic, arrows, or bombs, but that boomerang wasn't going anywhere.

[–] [email protected] 4 points 18 hours ago

that boomerang wasn't going anywhere.

Tbh, if I had a boomerang as a weapon, I'd get precisely one throw out of it (whether I hit anything or not).