9
Topology question, for example after beveling
(docs.blender.org)
A community for users of the awesome, open source, free, animation, modeling, procedural generating, sculpting, texturing, compositing, and rendering software; Blender.
Rules:
I am a fellow newbie and here is what I’ve learned about topology
Having everything in quads only becomes important when you are animating the mesh.
Video game engines with chew your model into triangles when you import it, so don’t worry about it.
If you really want to, you could go and make the side a bunch of triangles. But if you’re gonna do that make them quads instead, more useful.
And when using subdivision modifier
And to have good shading