this post was submitted on 17 Oct 2024
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It's essentially the "how do you eat an elephant?" question, isn't it? Hint, if you're not familiar with the reference, the answer is "one bite at a time."
I'm not a game developer (yet), but would like to try it, so I've done a little reading about the topic. There are a couple things I've seen advocated that have made a lot of sense to me:
Don't start with your dream game. Start with either tiny games to test specific aspects of your bigger game, or first practice developing clones of many relatively simple classic games, like pac-man, etc. This is a good resource I've found to help guide the latter approach: https://20_games_challenge.gitlab.io/challenge/
Don't spend a lot of time on either programming or creating art before you playtest the heck out of your game, preferably with many people. This is what I've seen advocated in a popular game design textbook: https://www.gamedesignworkshop.com/ - this makes sense since the same kind of advice applies to any kind of software development and design - verify that your potential audience is actually interested in what you are trying to make before spending a ton of effort making it. I've seen very similar advice given in the context of solo app development and even business startups.
Good luck and have fun!
Thanks for this. The resources look great and I will make those 20 games before I even begin my game.
You're welcome. Maybe you don't have to make all 20, but I think the idea is just to get your feet wet with game development with simple stuff first (baby steps), rather than diving into the deep end of the pool without knowing how to swim. Maybe you'll feel you have the hang of it after making a handful of them.
Another thing you can do to boost game count is participate in jams! They’re IMO the best way to quickly learn parts of the process, but make sure you’ve got a bit of use in your engine of choice first or it can be a lil overwhelming
Ah, yes, I forgot about game jams! They sound like they would really help you spend some concentrated time on game dev and design and progress quickly. Thanks.