this post was submitted on 17 Oct 2024
1377 points (98.9% liked)
RetroGaming
19782 readers
146 users here now
Vintage gaming community.
Rules:
- Be kind.
- No spam or soliciting for money.
- No racism or other bigotry allowed.
- Obviously nothing illegal.
If you see these please report them.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Step 1: Begin writing in Assembly
Step 2: Write C
Step 3: Use C to write C#
Step 4: Implement Unity
Step 5: Write your game
Step 6: ???
Step 7: Profit
Eww Unity
Step 6 extort developers
Good thing I wrote my own game engine using D, and soon there will be 2 (known) games for it.
I'm on E already
Don't give me hope.
I was really into D, but I gave up on it because it seemed kind of dead. It's often not mentioned in long lists of languages (i.e. I think Stack Overflow's report did not mention it), and I think I remember once looking at a list of projects that used D and most of them were dead. I think I also remember once seeing a list of companies that used D, and when I looked up one of them I found out it didn't exist anymore 😐️
Give it another go, maybe join the community Discord server.
There's some very well going hobby projects, and D3 seems to be inevitable (safe by default, PhobosV3, etc.).
Step 0: Invent the universe
What are we doing here? Baking a pie?
I just want to note that "Implement Unity" includes the substep of "use C# to generate C++".