this post was submitted on 10 Oct 2024
12 points (100.0% liked)

Programming

1 readers
1 users here now

A magazine created for the discussion of computer programming-related topics.

Rules

Please keep submissions on topic and of high quality. No image posts, no memes, no politics. Keep the magazine focused on programming topics not general computing topics. Direct links to app demos (unrelated to programming) will be removed. No surveys.

founded 1 year ago
MODERATORS
 

after lusting for a copy of andré lamothe's Black Art of 3d Game Programming for years, i finally found an affordable copy

it does not disappoint. one of the fatal flaws of 95% of 3d game programming books is that they jump straight into mathematical proofs, instead of explaining in human terms how concepts are relevant to making a game. lamothe's programming concepts are clear, easy to understand, and provide real-world examples before diving into code

to my delight, the book doesn't limit itself to just 3d. it covers every conceivable topic for building a game engine from scratch in MS-DOS - and includes some great chapters on FM and wavetable synthesis!

#programming #c #retroGaming

A four-inch-tall coffee cup sits beside a girthy copy of the book, rising 2/3rds up the cup's side.
A page from the book, showing how FM synthesis works on sound cards. Two diagrams describe how FM synthesis is produced over time.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 1 points 1 month ago (1 children)
[–] [email protected] 1 points 1 month ago

@[email protected] glad there's a backup elsewhere, because archive.org has been down for days! thanks.