this post was submitted on 06 Oct 2024
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Xbox
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All that time and effort into developing Slipspace right into the toilet, and now Halo will have the same buffer stutters and other known issues that modern Unreal games suffer from. I don't like how samey the industry is becoming. Why not improve the purpose-built engine? Saving money, I guess... At least I've still got Halo 4...
While your point is valid I think it may actually be a good thing in the long run. As MS only allows contractors to stay 18 months this may help get people on the same page faster instead of learning a proprietary engine. Instead of teaching people they can just look for people with UE/5 experiance and get a game(s) out faster.