this post was submitted on 05 Aug 2023
33 points (92.3% liked)
Games
32575 readers
1524 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I don't think this can really be answered until after the fact. Anything that I (and I suspect most) people could say about an artstyle are going to be particular to an instance of that artsyle. If I'd give advice as someone who is neither an artist nor a game designer, what attracts me more than anything is a unique artstyle, which, if I'm gonna give a brutal opinion, starting from a vague category like 'pixel', 'hand drawn' or '3D' probably won't get you there.
I feel like I even struggle to answer your question at face value because it doesn't align well at all with how I conceptualize game art. For example, Cruelty Squad is a game that I don't think I'd have gotten if not for it's artsyle. Like, sure, it's 3D, but it's a lot more like a PilotRedSun animation than it is a game like TF2. Or take a game like Factorio: most of the assets of that game are pre-rendered 3D sprites, so despite being artisticly unique in a way that interests me it doesn't fit into the categories you've asked about. The best I can say is "I dunno", and I don't think anyone else can answer it further than that.