this post was submitted on 26 Sep 2024
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I started wondering whether this breaks Roguelike-ness, since a run gets influenced by external factors.

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[–] [email protected] 1 points 1 month ago

Replaying runs is not that simple I'm afraid. Firstly the RNG must be perfectly deterministic for every single action and reaction in the game (harder from a coding standpoint that you might think), and replays would break any time the game is updated.