this post was submitted on 19 Sep 2024
551 points (99.6% liked)
Games
16809 readers
1083 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
Beehaw.org gaming
Lemmy.ml gaming
lemmy.ca pcgaming
founded 1 year ago
MODERATORS
While I'm happy they're doing something, they got it backwards. In my opinion games that have simulated gambling but don't take any real world money should be mature (age 15 suggested) or even unregulated, and games that have real world money that control an element of chance should be 18+ (legally required).
Here's some games/series that would be 18+ if released under this law: Pokemon Red and Blue, Ni No Kuni, Knights of the Old Republic, Witcher, Yakuza, Fallout New Vegas, Dragon Quest, Final Fantasy, Fable, Mass Effect, Jade Empire, many more.
Simulated gambling isn't really a problem it's the real world money tied to elements of chance that's the problem.
Simulated gambling still cause the brain to become addicted to gambling, which then in turn leads to serious issues.
I think "cause" is a little bit of a strong word here unless there are studies I haven't seen. The studies I've read are about correlation between simulated gambling and problem gambling. A child who spends a lot of time on simulated casino games is more likely to problematic gamble as an adult - but that's not a causal link. The child could like the simulated gambling and real gambling because they were already predisposed to gambling in general.
The problem with loot boxes and micro-transactions tied to chance is they let kids actually problematic gamble. And this lootbox/real world money style of gambling is also correlated with problematic gambling in adulthood yet they're being left at mature instead of 18+. It really doesn't make sense treating simulated only gambling harsher.
You form positive associations with the act of gambling in a young age. That problematic.
They should take out the gambling and instead implement games that you can win reliable trough skill. That way you form positive associations with putting in the work.
~~The title says "paid lootboxes," and I don't think they mean in-game currency.~~
Maybe not then, read reply
Read the article, they mean both.