this post was submitted on 17 Sep 2024
47 points (98.0% liked)

Games

16682 readers
894 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[โ€“] [email protected] 4 points 1 month ago (1 children)

The transitions between these eras will offer the chance to select a fresh civilization, with a range of options determined by your previous choices.

Wait a minute. I feel like I've seen that one before...

Oh well, fair enough. Humankind drew heavily on Civ in its design anyway.

[โ€“] [email protected] 2 points 1 month ago* (last edited 1 month ago)

Yeah, I'm not mad that they chomped Humankind's flavor. I see it as an admission that the game had good ideas (if less-than-stellar execution). I've just seem rando comments trying to tamp down on claims that there are similarities like their stock portfolio is riding on it.

I'm sure it's management's fault but they should be shouting out fellow devs in their breakdowns: "oh, we saw Humankind and thought it's mechanic was fascinating. But we wanted to adapt it closer to our style and refine some pain points we noticed in our execution."