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submitted 1 week ago by [email protected] to c/[email protected]
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[-] [email protected] 5 points 1 week ago

Yeah exactly. Crazy thing is a good game is just as good 3, 4 years later as it is on release day. What a novel idea, right?

[-] [email protected] 4 points 1 week ago

There was a time where the fact that launch meant a high player count, big community energy, and lack of hyper-optimized strategies minmaxxing the fun out of a game was sufficient reason to get it at launch.

But given how often modern launches are bungled, even that is not always true

[-] [email protected] 2 points 1 week ago

Yeah I should have clarified that for multiplayer games, especially lobby-style instead of persistent-world style, all of this changes because how active and engaged the playerbase is a HUGE component.

But I'm a solo player 90% of the time, so that particular aspect, while important, doesn't really pertain to me.

[-] [email protected] 1 points 5 days ago

Even big singleplayer games can be fun. I liked being involved in the early days of BG3’s release, for example. But then again, no mans sky and cyberpunk sucked

this post was submitted on 12 Sep 2024
578 points (97.1% liked)

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