this post was submitted on 08 Sep 2024
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Because the gunplay is really good. I never had a shred of interest in the story.
I don't still play because the level and enemy design tanked when they went into expansion treadmill mode, but "a path forward" was never something I cared even a little bit about. "The path forward" is what killed my fun.
The gunplay is SO good. There's just something about the way it feels that makes it so distinct from any other shooter.
I haven't touched Destiny in two years. And every shooter I played (first person and the gears of war third person), nothing has yet scratched my Destiny 2 itch.
I could pop cabal heads with [insert high impact scout, bonus if firefly] for days. Hell, I pretty much did on D1. Then D2, in addition to all the other bad design stuff to satisfy live service, also decided they wanted to try to dictate your gun choice in certain game modes with all the bullshit seasonal modifiers on untouchable enemies without specific perks.
All I want to do is run strikes on the basic races by myself. But they can't milk me for money like that.
I see this posted a lot, what does it mean? What is "gunplay" and what is so good about it in this game?
Generally shorthand for animation, sound, and somewhat game balance. As for what's good about it I couldn't tell you because I came into the game jaded. IMO the visual design is nothing standout and the aim assist on mouse aim makes the entire experience sleep inducing.
Confirmed. The gunplay is amazing. I haven't played for a year or two but I would jump back in today if The Final Shape included all the catch-up/prior DLC packs.