✍️ Writing
A community for writers, like poems, fiction, non-fiction, short stories, long books, all those sorts of things, to discuss writing approaches and what's new in the writing world, and to help each other with writing.
Rules for now:
1. Try to be constructive and nice. When discussing approaches or giving feedback to excerpts, please try to be constructive and to maintain a positive vibe. For example, don't just vaguely say something is bad but try to list and explain downsides, and if you can, also find some upsides. However, this is not to say that you need to pretend you liked something or that you need to hide or embellish what you disliked.
2. Mention own work for purpose and not mainly for promo: Feel free to post asking for feedback on excerpts or worldbuilding advice, but please don't make posts purely for self promo like a released book. If you offer professional services like editing, this is not the community to openly advertise them either. (Mentioning your occupation on the side is okay.) Don't link your excerpts via your website when asking for advice, but e.g. Google Docs or similar is okay. Don't post entire manuscripts, focus on more manageable excerpts for people to give feedback on.
3. What happens in feedback or critique requests posts stays in these posts: Basically, if you encounter someone you gave feedback to on their work in their post, try not to quote and argue against them based on their concrete writing elsewhere in other discussions unless invited. (As an example, if they discuss why they generally enjoy outlining novels, don't quote their excerpts to them to try to prove why their outlining is bad for them as a singled out person.) This is so that people aren't afraid to post things for critique.
4. All writing approaches are valid. If someone prefers outlining over pantsing for example, it's okay to discuss up- and downsides but don't tell someone that their approach is somehow objectively worse. All approaches are on some level subjective anyway.
5. Solarpunk rules still apply. The general rules of solarpunk of course still apply.
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Thank you!! I very much want to ground the campaign (and solarpunk fiction in general) in worthwhile, usable information, at least to the extent that I can learn/present it accurately! I'd very much like to help people learn about real-life illegal dumping tactics, watersheds (and how they're frequently split by borders, and their importance to humans and habitats), and getting to add a basically-functional understanding of soil testing (possibly just minus sending samples away for a lab, unless we use drones for that) is a great opportunity.
I'm really looking forward to seeing how they'll investigate - will they focus on old records? Oral histories from locals who were around at the time? Scientific test kits of modern soil? Some combination? Will they consider erosion and the sites' proximity to the town's three watersheds to narrow their options? Will they think of something completely out of left field and leave me scrambling to provide useful info?
I love that approach to creating the world: open ended and educational. Realistic games are such a fun way to delve deeper into new topics -- especially ones that can seem a bit dry other wise. Like soil testing!
I think the multilayered approach works particularly well for the slrpnk genre too, since our ecosystems are complex with many different changing parts that contribute to the whole. Having all of that baked into the game encourages the player to get familiar with all the different ways our environment can be hurt and healed.
Super cool :) thanks again for sharing your process, I find it very inspirational