this post was submitted on 17 Aug 2024
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TL;DR: Video game actors being told to mo-cap sex scenes without being told beforehand

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[–] [email protected] 1 points 2 months ago* (last edited 2 months ago) (3 children)

A summary of the story, scene breakdown and scripts should be distributed to all cast members in advance.

performers should be able to request a closed set where access is kept to a minimum.

A competent intimacy coordinator should be engaged.

These are not big asks.

In one recording for a major game she first learned it was explicit only when she turned up for work.

"This was actually a full-on sex scene," she said.

"I had to [vocally] match the scene and through the glass in the booth was the entire team, all male, watching me.

"It was excruciating... at that stage I had been in the games industry a while, and I had never felt so shaken".

Not unreasonable to say that this situation should not be repeated.

[–] [email protected] 1 points 2 months ago

Yeah, what they're asking for is pretty standard stuff in other media. A friend of mine is an actor who played a scene where he had to shoot a masturbation scene. He was alone in a room with like 3-4 people: sound guy, camera guy, director, and I think the intimacy coach was there too.

Having a whole team watch you pretend to have sex is not okay, what the hell.

[–] [email protected] 1 points 2 months ago

They are the bare minimum that should be expected. Honestly, the studios who did this should be named and shamed. The actors shouldn't ever have to deal with this, and I'm sure the studio would lose far more money than they could wish to gain by being deceptive. It's capitalism. They're after profit. Make honesty the most profitable option or you'll get dishonesty.

[–] [email protected] 1 points 2 months ago* (last edited 2 months ago)

Yes, these precipts seem to be common in the TV industry

Ms Jefferies stresses the guidelines are not trying to put boundaries on storytelling ... She says - and "these guidelines are just to bring it even more in line with the best practices in the film and TV industry".

And I can't think of news stories that show this is a problem in terms of leaking a story.

So, why not have the same degree of safety and protocols in game development?