this post was submitted on 31 Aug 2024
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As far as I know there are these;

  • Camel case = coolFileName
  • Snake case = cool_file_name
  • Kebab case = cool-file-name
  • Pascal case = CoolFileName
  • Dot notation = cool.file.name
  • Flat case = coolfilename
  • Screaming case = COOLFILENAME

Personally I prefer the kebab/dot conventions simply because they allow for easy "navigation" with (ctrl+arrow keys) between each part. What are your preferences when it comes to this? Did I miss any schemes?

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[–] [email protected] 4 points 2 months ago (1 children)

I've got one more to add to your list, and I hate it, but it's worth mentioning: https://en.m.wikipedia.org/wiki/Hungarian_notation

It's when the data type is in the name of the variable.

[–] [email protected] 1 points 2 months ago

Oh, that was always the standard for Game Maker to differentiate between sprites and objects, which typically had similar names. It's a difficult thing to unlearn!