this post was submitted on 30 Aug 2024
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[–] [email protected] 2 points 1 month ago (2 children)

Maybe the most significant issue is that, for some reason, the Seekers of the Storm update has tied Risk of Rain 2's physics systems to its frame rate. When asked about it on Discord, Gearbox developer GBX-Preston said FPS-related issues, "and all the ramifications on balance/physics/attack speed/movement/etc. were not intentional. This is in our top handful of issues we're investigating." As a stopgap, he said players experiencing issues should lock the game at 60 fps.

Amazing. How the fuck did you do that?

[–] [email protected] 2 points 1 month ago (1 children)

From what I’ve read they tried to combine the console and PC version into a unified single version. Gearbox must’ve seen the Borderlands movie and sought to lower the bar below the ocean floor.

[–] [email protected] 1 points 1 month ago

From what I’ve read they tried to combine the console and PC version into a unified single version.

JFC. Starting off with something that is cross-compatible is one thing, but trying to merge the two codebases together... that's a 2-3+ year effort, minimum.

[–] [email protected] 2 points 1 month ago

It's in Unity, isn't it? So rather than multiplying the speeds by Time.deltaTime when you're doing frame updates, you just don't do that. Easy peasy. They've got that real "Japanese game devs from twenty years ago" vibe going.