this post was submitted on 10 Aug 2024
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[–] [email protected] 2 points 3 months ago* (last edited 3 months ago)

The only thing about the level design I think would get broken is the fact you can jump and other traversal methods. The original maps weren't designed around that, and even Brutal Doom breaks them with the addition of jumping. But what's broken is the intended progression and access to secrets and is also an easy fix. Just make the barriers higher or gaps further, etc.