this post was submitted on 03 Aug 2023
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Hello all,

I hope my question is not too stupid. :-) I have the following concern: I would like to create - in general terms - a maze in which computer-generated enemies follow a random path and can also come towards me. (I assume I need 3D for this.) After some reading, I have determined that Godot might be the wisest choice for this.

Now I have no experience at all in developing games and designing graphics, so I need a hint in the right direction: What is the easiest way to create a three-dimensional model of an opponent and insert it on a map in Godot so that it automatically follows a certain path? I assume I need Blender or similar software for that?

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[โ€“] [email protected] 2 points 1 year ago (1 children)

As others have said so far. If you have zero experience what you are aiming for is pretty complicated.

  • you need path-finding. Godot nav mesh will do great. But you could implement waypoints and A* yourself if you like more control and want to learn.
  • you need some place holder models. Using prisms or Sprite3d is better because you can more easily see which way they are facing
  • you need some agent behaviour. What does move randomly but also towards the player mean? Are you thinking of a pacman like situation?. You might want to think about a state machines
  • If you want the levels to be procedurally generated you open a whole new can of worms.
  • Depending on your use case you might want to spend time getting comfortable with the UI framework and Control nodes to create buttons and widgets to create start and reset levels.
[โ€“] [email protected] 2 points 1 year ago

Sounds like more work than I had initially assumed. Well, thank you - I'll take notes!