Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
Rules:
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1. No hate or adult themes of any kind: NSFW or illegal material, hate speech, personal attacks, harassment, doxxing, bullying, etc. are all strictly forbidden. Crude or offensive language should be kept to a minimum or avoided entirely.
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2. Posts must directly relate to Pixel Dungeon: All content posted must directly reference Pixel Dungeon or one of its variants in some form. Loose connections or similar nomenclature from irrelevant works do not count.
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3. Do not use other's work without giving credit: You may post things that were created by other people, but you must link to the original and credit the author. AI generated content is prohibited, as crediting the original authors is impossible.
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4. Follow site-wide rules: https://legal.lemmy.world/fair-use/
We have a few title tags for standout posts:
- [MOD] - Posts by moderators about the community
- [DEV] - Announcements from a developer of a PD version
- [OC] - Self-made original content
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This is incorrect. Ring of Sharpshooting upgrades a weapon's damage as if it were a higher level. It does not change the level.
The entire reason to play sniper is to upgrade a thrown weapon and use the Shared Upgrades talent. Each upgrade gives your sniper shot +30% damage with the +3 talent.
Besides, you can't just will a Ring of Sharpshooting into existence. They are rare.
I wish they were rare actually rare, jeez. And that depends on whether you want +540% each time you throw your +18 weapon (but then you have to go search it back and alladat) , or +26 leveled shots from every weapon (22 from a level 21 sharpshooting ring, 4 from another +3 ring)