this post was submitted on 03 Aug 2023
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You may want to read up on basic terms for D&D. Thus game relies heavily on that jargon to describe game mechanics.
For example AC is Armor Class and the value defines how difficult you are to hit. Not to be confused with Air Conditioning or Assasins Creed.
As with D&D there are no set-in-stone archetypes. A fighter can focus on throwing rocks to be ranged or a sorcerer can do their damndest to be a melee player. Classes and races do have innate traits that lend themselves better to other roles and synergies.
Lmao.
Ok seems simple enough. I'm familiar with class based RPGs. I'll probably check out some getting started videos before diving in. Thanks a lot!
Assuming you haven't already, Jocat's "Crap Guide to D&D" series is an entertaining little primer! IIRC the most relevant one would be the character sheet episode, followed by the individual class episodes.
Thanks, I'll check it out.