this post was submitted on 02 Aug 2024
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It feels completely natural to me, but I think it is unintuitive, and games which feature it without explaining it are disadvantaging people with less gaming literacy.
It's similar to the mechanic in shooting games, where reloading while there is at least one bullet in the gun results in a faster reload (because the gun doesn't need to be cocked).
It's realistic, but I feel that it should be ignored, in the same way each bullet from the old mag magically transfers into a new mag.
It shouldn't be ignored full stop. It depends entirely on the game. A purely arcade shooter should probably ignore it and most do (halo, overwatch), but a sim certainly shouldn't (tarkov, arma). And a mixed game can decide for themselves (battlefield, cod).
Or even leave it up to the player.
Only in single player though.
Multiplayer reload speed is a knob for balance.
Now I want an fps game where you have to stop and load each round into magazines for a while.
Some do this, tarkov is a popular example.