this post was submitted on 10 Jul 2024
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These feel really bad for any enfranchised players, but my guess is that these are meant to be for complete newbies who don't care about resale value or playability. The idea is that kids can drop a buck on some cards that look cool, and be a gateway into wanting more cards later on, or people can use them as stocking stuffers or Halloween treats.
No established player should spend money on this. I know it feels predatory to offer "low value" boosters like this to the uninformed, but the uninformed were never going to sell their cards to a shop.
At the size of half a pack, and without a guaranteed rare, I really hope they don't retail for more than $0.99-$1.50. If they hit $2 then they're truly a failed product.
As a side theory, these could just exist to drive people to more willingly spend on Play Boosters. It's like the small soda at fast food restaurants; it's a small price jump to get considerably more value, so the Play Boosters looks way better in comparison to this cheap product.
Half the size of a regular pack, but without a guaranteed rare. Play Boosters will have a guaranteed rare, and with the wildcard slot may have a second rare. Even if WotC doesn't want to acknowledge the secondary market, they know that a lot of the "value" of a pack comes from the rare/mythic hits.
@meant2live218 my head is still regular = draft. So ~ a third of a play booster, price should match.
1/3 is a close enough ratio that I'm okay with that. If a Play booster is $4.50, this being at $1.50 feels reasonable. If a Play booster is $6, then this being $2 feels like it may lose the "so cheap" feel that makes it enticing as a random pickup for a non-player.