Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
Rules:
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1. No hate or adult themes of any kind: NSFW or illegal material, hate speech, personal attacks, harassment, doxxing, bullying, etc. are all strictly forbidden. Crude or offensive language should be kept to a minimum or avoided entirely.
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2. Posts must directly relate to Pixel Dungeon: All content posted must directly reference Pixel Dungeon or one of its variants in some form. Loose connections or similar nomenclature from irrelevant works do not count.
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3. Do not use other's work without giving credit: You may post things that were created by other people, but you must link to the original and credit the author. AI generated content is prohibited, as crediting the original authors is impossible.
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4. Follow site-wide rules: https://legal.lemmy.world/fair-use/
We have a few title tags for standout posts:
- [MOD] - Posts by moderators about the community
- [DEV] - Announcements from a developer of a PD version
- [OC] - Self-made original content
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I was actually thinking about this issue the other day, I tapped in the space between the quick slots and died on floor 22. I just cloned the source, but between my day job and my kid I probably won't have the time to take this out. But maybe I can teach him to code and fix it in a few years.
I just took a glance through the source and it looks like it's all (Android) native Java. I might be able to take a quick crack at it myself, I'll have to take a more detailed look through.
I've looked over it in the past and since I don't have any experience in Android Java development, or really Java development at all. It seemed like it would take a while just to set up a dev environment and get familiar with what to do in order to even begin to attempt to add or change anything for myself. Because of that, it definitely fell to a pretty low position on my very long list of projects.
I don’t think it can only be android though, there must be a cross platform process because my primary ways of playing are iOS and Steam.
It's available on iOS and Steam as well, but it looks like Android Studio is the base development platform for all of them (which makes sense, as the original Pixel Dungeon was exclusive to Android, IIRC). Despite the name, Android Studio can have configurations for non-Android platforms too.