this post was submitted on 26 Jun 2024
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[–] [email protected] 3 points 4 months ago (2 children)

I can see this being pretty clever. Valve will be able to interpret a bunch of game event data for smart capture.

[–] [email protected] 4 points 4 months ago (1 children)

Lol, how?

If they aren't hooked into the game engine, they are simply recording video, not metadata produced by the game engine.

[–] [email protected] 4 points 4 months ago* (last edited 4 months ago) (1 children)

I'd presume through the same mechanism leveraged for achievements:

Timeline and Event Markers

The Steam Timeline appears whenever you’re actively recording. Timeline-enhanced games generate event markers as relevant game events happen. Steam achievements and screenshots automatically create markers as well.

ISVs can enhance this as desired:

In addition to being able to record any game you’re playing, timeline-enhanced games are games that can proactively notify Steam when relevant events happen. These events are represented along the timeline with details specified by developers.

I'd think this could have broader reach than nvidia highlights depending on how easy it is to work with.

[–] [email protected] -1 points 4 months ago (1 children)

Yes, both those would require a Steam integration with metadata about events. But you're suggesting they're harvesting data somehow?

[–] [email protected] 4 points 4 months ago

Where did I say they were harvesting data?

[–] [email protected] 3 points 4 months ago (1 children)

I hope a bunch pf games add support for it

[–] [email protected] 1 points 4 months ago

There is a developer facing video on how to enable and enrich timeline events: https://www.youtube.com/watch?v=YwBD0E4-EsI

Though I'm not sure yet in whether timeline events are automatically created from existing game aachievement scenarios etc.