this post was submitted on 31 Jul 2023
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[โ€“] [email protected] 2 points 1 year ago (1 children)

Apparently there are performance increases because the simulation of distant objects has been optimized. Here's the Devs talking about it.

[โ€“] [email protected] 1 points 1 year ago* (last edited 1 year ago)

Didn't UE 4 have shader loading issues too? Maybe it was UE3. Many UE games suffer from microstutters cause of this.