this post was submitted on 18 Jun 2024
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Graphics are important. Polygon count is not. There is no real value in being able to see each individual eyelash, but I also don't think there's much benefit to making every game look like the original Lode Runner.
Wouldn't it save data power? I would imagine that a game with the simpler visuals from the golden age of video games would cost a machine less bytes to perform.
It depends on a lot of factors. Minecraft, despite its signature simplistic artstyle, takes a surprising amount of CPU power to run - a lot more so if you run mods. Even a Minecraft server, which doesn't render graphics at all, takes a beefy machine and a lot of RAM.
It's as much about graphical fidelity as it is quality of code, and unfortunately, there are a lot of game studios that don't seem especially bothered about optimising their games. To the extent that you can fill, say, an Xbox's hard drive with only two or three AAA games.
All that said, you're right in that simpler graphics in general mean less work for the graphics card to do. Just that it's not the only factor.