this post was submitted on 18 Jun 2024
74 points (85.6% liked)
Casual Conversation
1688 readers
122 users here now
Share a story, ask a question, or start a conversation about (almost) anything you desire. Maybe you'll make some friends in the process.
RULES
- Be respectful: no harassment, hate speech, bigotry, and/or trolling
- Keep the conversation nice and light hearted
- Encourage conversation in your post
- Avoid controversial topics such as politics or societal debates
- Keep it clean and SFW: No illegal content or anything gross and inappropriate
- No solicitation such as ads, promotional content, spam, surveys etc.
- Respect privacy: Don’t ask for or share any personal information
Casual conversation communities:
Related discussion-focused communities
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I feel like people who talk about graphics fundamentally misunderstand what they themselves crave.
People want things that are nice to look at. Some artstyles require more computation than others, but ultimately all of gaming is art, and all of art is a conjuring trick, much like Cinema, how something is accomplished or how "believable" it looks is secondary to how invested you are in what you are consuming, yanno?
I do however have personal opinions, and my personal opinion is that gaming peaked during the PS2/GameCube/Xbox years. Hardware was just about good enough that pretty much anything developers wanted to make, they could achieve. Nothing looked like real life, sure, but it looked good enough. And the more detail you are throwing at the screen, the more expensive it is to make. So back then we had a lot of mid-budget games. That had resources not available to modern Indie studios to do ambitious things, but were also not these insane investments that had to please every executive under the sun and monetise everything in order to break even.
The perfect balance between niceness and feasibility.
You wouldn't be wrong about games peaking in the PS2 years, in fact the PS3 specifically made itself backward compatible with the PS1 and not the PS2 because it would've given the PS2 an unwanted W in how utterly overshadowing it was.
PS3 had backwards compatibility with PS2 for the first couple of hardware revisions, it was removed later.
The move to "HD" when the PS3/360 were dominant was the death knell of hundreds of mid-sized studios, and gaming never really recovered from it.