this post was submitted on 18 Jun 2024
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That's not how game design works. The people who work on the gameplay and level design and dialog are not the same people who work on the graphics. Sure, making the game prettier takes more time, but it has no effect on how long the rest of the game takes to be built. And lower-quality assets can be used in the interim for things like scripting animations, with higher quality assets swapped in later.
Sure, the same people can't work on the different aspects, but budget for more designers who spend longer making more detailed graphics could be spent on other departments that do affect gameplay.
You could hire more game devs if that money wasn't spent on excessive prettiness.
And keep in mind, there's as much cost in an organization for management overhead, if not more.