this post was submitted on 16 Jun 2024
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PC gaming is not here to stay. One day, someone, will finally do a cloud /saas streaming solution which works, which solves the latency and fidelity issues and which will be accepted and trusted by the masses.
Hopefully that will be a Valve solution. Not Nvidia, MS, Google or Sony.
From that moment on the client will not matter anymore and you will just stream it to your device and from there cast it to your big screen.
Hopefully I'm full of shit and this will never happen. But I'm afraid I'm not.
Unless you change physics the latency will never be solved.
Simply build a gaming server farm in the middle of every small town in the world
Do like Netflix and start putting hardware in every datacenter and at backbone split point you possibly can.
Latency is a non issue if you make the service even remotely decentralised. One server per EU country is enough to push the latency below 50ms, which is more than playable, even for shooters and MOBAs.
Still to much of you want to be decently competitive in a shooter.
50ms of latency in a first-person perspective. That's a great way to exclude people with motion sickness from playing games.
Speed of light says no
Fiber internet was invented around the 80s. I only got fiber installed at my house a month ago. Most homes around here still have expensive low bandwidth cable. For cloud gaming to actually work you would need to upgrade the world's internet infrastructure to an incredible degree. This article highlights the issue (in the US, one of the most developed countries)
https://www.cnet.com/tech/services-and-software/streaming-video-barriers-broadband-inequities-and-the-digital-divide/
Yes, I also believe in invisible pink unicorns. You'll get to see one soon, I promise.