this post was submitted on 06 Jun 2024
166 points (99.4% liked)

Games

32192 readers
1752 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

Anyone who played Suicide Squad: Kill the Justice League could probably guess that something went terribly wrong during development. Bloomberg now reports that the multiplayer bomb from a studio beloved for its single-player Batman: Arkham games was plagued by several issues leading up to its repeatedly delayed launch.

According to Bloomberg, there wasn’t a single cause of Suicide Squad’s failure. Instead, the Rocksteady Studios project was hurt by an unclear and shifting creative vision, an ill-fated pivot to a completely new genre, and the “perfectionism” of former creative director Sefton Hill, who left the team prior to release to head up a brand new studio that’s reportedly working on a blockbuster for Microsoft.

Staff told Bloomberg that Hill often created a bottleneck during development, with people waiting a week or longer for him to sign off on individual elements of the open-world shooter. At one point he apparently had the idea to introduce an in-depth vehicle customization aspect to the game, balked at by others on the team since it would seemingly undermine Suicide Squad’s emphasis on its anti-heroes’ own individual traversal abilities. The game does still have (very bad) vehicle missions in it, which might be a remnant of that earlier vision.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 10 points 4 months ago

I was a big Arkham fan so I watched a whole playthrough.

I enjoyed watching all the cutscenes. Great voice acting and motion capture. Writing felt alright to me but the overall story was kinda lame and the ending was terribly unsatisfying due to the need for it to remain open ended. The gameplay seemed like it'd be fun for 3 or 4 missions.

Overall it looked like an average game weighed down by corporate bullshit, which was obvious from the previews.