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submitted 3 months ago by [email protected] to c/[email protected]
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[-] [email protected] -2 points 3 months ago

I always felt that this is where cloud computing should be. If you're not building all the time, then 32GB is overkill.

I know most editing and rendering of TV shows happen on someone's computer and not in the cloud but wouldn't it be more efficient to push the work to the cloud where you can create instances with a ton of RAM?

I have to believe this is a thing. If it isn't, someone should take my idea and then give me a slice.

[-] [email protected] 4 points 3 months ago

It's how big orgs like Google do it, sure. Working there I had 192gb of ram on my cloudtop.

That's not exactly reducing the total spend on dev ram though - quite the opposite. It's getting more ram than you can fit in a device available to the devs.

But you can't have it both ways: you can't bitch and moan about "always on internet connections" and simultaneously push for an always on internet connected IDE to do your builds.

I want to be able to work offline whenever I need to. That's not possible if my resource starved terminal requires an Internet connection to run.

Ram is dirt cheap and only getting cheaper.

[-] [email protected] 2 points 3 months ago

"Use cloud if available"?

this post was submitted on 04 Jun 2024
1809 points (96.5% liked)

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