this post was submitted on 03 Jun 2024
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[–] [email protected] 29 points 5 months ago* (last edited 5 months ago) (1 children)

With proper use of metamagic, every spell is potentially like five different spells. Poindexter over here might have two dozen different named spells written down in his diary, but I know two fire based spells and I can make each of them do about eight different things, half of which aren't even fire damage.

It's the difference between writing down a recipe, and knowing how to cook.

[–] [email protected] 5 points 5 months ago (3 children)

Are wizards restricted from meta magic feats in 5th?

If they are that just proves that 3.0/3.5 (3.25) is the best edition thus far.

[–] [email protected] 6 points 5 months ago

Only sorcerers get them as a class feature, but any spellcaster can take the metamagic adept feat

[–] [email protected] 4 points 5 months ago (2 children)
[–] [email protected] 5 points 5 months ago

PF1.0 is still there for you

[–] [email protected] 1 points 5 months ago (1 children)

You can still play it, you know. Those rules didn't go anywhere.

[–] [email protected] 2 points 5 months ago

No, just my time. And friends.

[–] [email protected] 3 points 5 months ago (1 children)

In 5e, metamagic is a sorcerer class feature

[–] [email protected] 2 points 5 months ago (1 children)

Ok, that's some BS. Clerics, Wizards, Druids, Sorcerers, Bards and probably a bunch of other prestige classes could absolutely use meta-magic feats in 3.0, 3.5 and the eventual 3.25 which blends 3.0 and 3.5. The group just decides in the beginning if they will use the stronger or weaker rules, and plays 3.25 with that set of rules, though pretty much everyone goes with the weaker set of rules for druids, because they were OP in 3.0 and while they buffed all the martial classes for 3.5 so they could keep up with the other magical classes, they nerfed every magical class except druids, which they made even more OP.

The real decision is if you're going to use the stronger or weaker rules for the magical classes, except druids. For martial classes, use the stronger rules. For druids use the weaker rules. For the rest of the magic classes, use the stronger rules if you want to become gods, use the weaker rules if you only want to become an epic level party.

[–] [email protected] 10 points 5 months ago

In 5E, every caster has a unique mechanical quirk. Wizards know spells, prepare spells and have spell slots, and they have the most. Clerics know every spell but prepare a limited number. Warlocks have the fewest spells and slots, but always cast at max level and get slots back on short rest, and can trade known spells on level up. Sorcerers get metamagic. Bard is a support caster who is also a rogue. Ranger is a support caster who is also a fighter. Druid is a support caster who is also a monster. And monk gets psionic spells that aren't spells and don't use spell slots.