this post was submitted on 01 Jun 2024
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[–] [email protected] 13 points 5 months ago (1 children)

imagine a car company adding like another door or lock/2nd key you'd have to open/unlock every time. thats what those represent. we know the 95% of games don't need it. now for ones like paradox interactive games that have mod playlists support and is mostly utilitarian (they do have a little banner ad space for dlc etc), hell yeah thats fine, but when their just gross multi layer ads, odd trophy points shops/weird 2nd store front that smack of walled garden ecosystem shit those can fuck right off.

i mean im also someone who 99% of the time mod out intro/and dev splash screens to save seconds.