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submitted 4 months ago by [email protected] to c/[email protected]
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[-] [email protected] 30 points 4 months ago

To be honest, “If it’s not giving me what I wanted out of this transaction, then it’s bad.” is a heuristic that works well for most things we buy. If I buy candy and it doesn't taste good, it's bad. If I buy a car and it breaks down, it's bad.

I think the real problem is that some people see games as a product and others see it as an art piece. Some games fail at being either, some succeed at both.

[-] [email protected] 13 points 4 months ago

A thread of the problem is likely the publisher/developer conflict of interest. When the two can't come to an agreement, the end result usually fails horribly in both aspects.

this post was submitted on 27 May 2024
162 points (85.5% liked)

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