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Solidworks is used in the industry by many professionals. I'm an enthusiast that also does 3d modeling and I use Blender. It's FOSS and is very user friendly with the ability to do many complicated designs. There's also FreeCad and OpenScad which are also Foss and used by more advanced users.
Blender is awesome for modeling, but it does not do parametric modeling, which makes its use limited outside of game art / VFX workflows. It's more suited as a replacement for Maya/3DS Max than it is for replacing Solidworks.
That said, there is the CAD Sketcher plugin which makes Blender behave slightly more like a parametric modeler.
There is also Plasticity, which behaves like an oddly satisfying mix between Blender and parametric CAD. It's built on Parasolid, which is the same geometry kernel powering Solidworks and Siemens NX.
Do learn Blender, but use it for further detailing your models and making renders. The best way to export for Blender I've found is through Solidworks Visualize, which can export to OBJ and FBX formats. Depending on what you're rendering, you might have to spend some time UV unwrapping in order to get textures to map properly.
Bonus tip: If you have a VR headset give Gravity Sketch a try, it's a great way to do conceptual design sketching and NURBS modeling in a really intuitive way. I'm confident VR/AR is the future of 3D modeling if diffusion models don't fully replace the need for it in the near future.
I'm a fan of OnShape. It has parametric modeling, and is free (if you don't mind your designs being visible by everyone).