this post was submitted on 15 May 2024
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XWayland normally runs x11 apps seamlessly (more or less) in Wayland
XWayland rootful spawns a window which is like a virtual monitor running a full x11 session inside it. You spawn apps inside of the window using the DISPLAY variable
This seems... ridiculous. Windows and MacOS developers don't worry about creating decorations. And they don't worry about that "adding a lot of complexity". Even with X11 you get decorations from the WM without any work. I know I don't understand the glory that is the Wayland architecture and that a bunch of folks will now angrily tell me all the numerous ways in which I'm not only wrong but but also stupid but.. It just seems weird is all.
iirc mandatory Client Side Decorations is only a Gnome on Wayland thing and everyone else has support for both Client and Server Side Decorations.
I though only GNOME cared about having client-side decorations? Probably why any GNOME app I have has an annoying toolbar when I'm using a tiling window manager.
"only gnome" is a bit of an understatement. It's one of the biggest DEs.
I think that the reason for all the weirdness in wayland is because they are considering more usecases than just desktop with taskbar and window title bars with
_
[ ]
X
buttons. Think signage, mobile interfaces, kiosks, and other weird non-traditional interfaces. Its why absolute window positioning is dumb the way it is too.Honestly I feel like it doesn't really matter either way, it adds a little complexity for the people maintaining qt and gtk and things like that, but most actual application developers aren't interacting directly with the display server so it doesn't make much difference for them
It's probably the biggest deal for games running in xwayland
Care to elaborate? What have games to do with window decorations?
Native games need to add client side decorations to be usable on Wayland Gnome. Currently most games just run in XWayland.
Exactly, native games are dead anyway? :P