this post was submitted on 02 May 2024
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[–] [email protected] 0 points 6 months ago (2 children)

For me the real question is why is there an achievement for starting the game?

I'm the first with several unopened games on Steam, but come on, let's not dilute the meaning of achievement

[–] [email protected] 1 points 6 months ago

I remember some games on Xbox did that in a way that fucked with people who liked to keep an even achievement score, award a nonstandard two point one for starting the game and lock the "corresponding" three point one behind something endgame with the rest being standard multiples of five or whatever

[–] [email protected] 0 points 6 months ago (1 children)

Achievements have honestly been diluted for over a decade

[–] [email protected] 1 points 6 months ago (1 children)

Diluted implies they were ever worth anything. They were only created as a dopamine drip to keep customers buying their product. Using them for publicly available analytics is great. I love being able to compare the drop off rate of one game to another. Comparing how quickly players dropped of compared to, for example, Dark Souls is fun and informative.

[–] [email protected] 1 points 6 months ago

I used to hate achievements when they first came out back in the day and just thought they were dumb as hell. Surprisingly, as I’ve gotten older, I appreciate them as something to do for fun.

Paradox games especially like CK3 make me play completely different each time to unlock a different achievement.

The ones I despise are achievements that have a multiplayer requirement tied to it.