this post was submitted on 17 May 2024
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Overall I'm pretty pumped for the changes, as far as I currently understand them! I main DRK and I think I like the concept of combining Blood Weapon and Delirium, which seemed like the biggest change for the job. I also generally like the idea of combining actions and follow-ups into one button - as a controller user it's more comfy, but also it makes room for more skills (especially weavables) in future expansions.
In terms of non-main jobs:
WHM really needs that mobility for dungeons with the way their AOE works. I also hope Monk doesn't lose depth, but only less convolutedness. I enjoyed the class in the earlier level ranges a whole lot and then I hated it.