this post was submitted on 18 May 2024
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Why? Installing mods is so much easier and less annoying with the nexus launcher. It's the gold standard for Bethesda mod managers.
Edit: if I use other mods too, this means I will use gog to get it, then nexus to manage it.
I just don't like Nexus having basically a monopoly on mod hosting. I wish there were more mod hosting sites like Nexus, but not only Nexus.
Then they should be better. Nexus' monopoly is like steam's. They got it by just making a product that isn't a major pain to work with. (Okay all Bethesda modding is always a major pain but nexus has made it as tolerqble as it has been so far)
you are wrong, ateam doesnmt have a "steam premium" and also doesn't cap the download speeds...
Moddb?
Another good option, but more than two is better than just two giant ones.
For Bethesda RPGs: afkmods.com, tesalliance.org, loverslab.com (NSFW but has normal mods too). There are a bunch of small sites like these.
For other games with large modding communities Nexus Mods is often not the main site.
My favourite modding setup I have seen has to be Thunderstore with r2modman (initially Risk of Rain 2 modding, branched out to other Unity games), ridiculously simple and functional. All FOSS too.
Moddb was mentioned. Another good one is thunderstore. It all depends on the game though. Valheim (and several other units based games) is very active on both Nexus and thunderstore, stalker games tend to be moddb, &c. Nexus tends to be the main one for most games though.
I mostly like Nexus (paid member), but I share the concern about it being the only game in town for most games. Nexus is heaps better as a site than both moddb and thunderstore ime, but the lack of real alternatives is putting way too many eggs in the same basket.
They are also known to ban mods they don't like.
If you are talking about Vortex, it is no gold standard... it's a fucking bag of shit. Mod Organizer 2 is far superior.
Also the speed limits on Nexus suck and big mods like this wont do well on there if no one can actually download them in a reasonable amount of time.
Like it or not, it is golden standard. Streamlined like hell and makes getting into modding a childs play, both visually and mechanically. Only when you start going deep into mods does Vortex shit a brick.
They really should add option of unlocking manual order of mods and for me, that would be it. Sadly last I heard they said no.
Edit: Also you still can bypass automatic load order by entering manual value for mod, they do have that option...but I found it's behaving kinda quirky, so still would prefer simple drag and drop. Also uses 16 base which for most users will be offputting.
Also also you can add reqs to load something after something else, but that works as long as first mod doesn't need special place.
MO2 is just better in every way. It's visually simpler, less confusing and functions as you would expect - drop the mods in and swap the order how you please. Creating mod profiles is easy and it has very deep advanced setup if you need it. Vortex just causes unnecessary roadblocks and troubleshooting steps. MO2 (to put it) "just works", try it if you haven't, it solves all the issues you just listed.
Tried it. That's why I said Vortex is more visually and mechanically appealing. And from experience Vortex pretty much removes need of troubleshooting in most cases, unless you try to top off full blown overhauls and similiar.
Difference is, for experienced people MO2 seems better. But for fresh guys Vortex wins, by a lot.
We will have to agree to disagree. I had a much easier time explaining the setup of mods to people through MO2 than Vortex.
Because it's nice to have options, and as we've seen time and time again, once a certain site/service becomes the de facto for that niche, it's all too easy for them to start squeezing their userbase for more money.
If you think Nexus won't go down that route (they have overall been pretty good to their users so far), there are still other concerns, like imposing restrictive rules, services going down, the site being sold, etc.
Yeah all of that is valid, but it doesn't really justify putting a mod on a platform that's objectively worse for modding and making a large portion of your users have an objectively worse time installing and managing all their mods. I would love for gog to step up and make a modding platform (and specifically mod manager) even close to the quality of nexus' but they haven't yet.
Either that or Steam Workshop. It's the only mod manager that has worked flawlessly for me on Linux.
Speed cap makes it annoying. And I don't do subscriptions.