this post was submitted on 10 May 2024
123 points (95.6% liked)

Games

16746 readers
591 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 7 points 6 months ago* (last edited 6 months ago) (1 children)

Among the games I've recently played and enjoyed:

  • Nova Drift
  • Rule the Waves 3
  • Dominions 6

Those are all one- or two-man efforts.

I also like some games with much larger teams, but I'm not sure that things are simply getting bigger.

[–] [email protected] 3 points 6 months ago (1 children)

They're definitely getting bigger, but not with anything meaningful. I'm playing through Cyberpunk 2077 and it definitely feels like a lot of the side missions are unnecessary filler to pad out an excuse for the major names they got involved. I'm guessing other AAA are the same, "we need to do more than last time" whether it's impactful to the story and experience or not.

[–] [email protected] 5 points 6 months ago* (last edited 6 months ago) (2 children)

You look at the credits to a lot of games these days and notice that the vast majority of people are in the various art departments or management with, like, 3 people programming it all and the same or fewer people in QA. And it can take upwards of an HOUR to get through all the credits because there are THOUSANDS of people working on it.

Small teams deliver more concentrated quality, IMO.

[–] [email protected] 3 points 6 months ago* (last edited 6 months ago) (1 children)

I don't know if I can reduce it to the programmers making the game, though. Like...yeah, the most-replayable games I've played rely heavily on the code, and less on the assets.

But there are also games where the art is pretty critical that I enjoy. Like, imagine games in the Myst series without the art and sound. Like, none of the code is particularly impressive. The puzzles are...okay, I guess. You play a game like that for the art and sound.

Or Lumines. I mean, yeah, they had to get the gameplay loop right, but technically, it's a very simple game, just a falling-blocks game. But the audio and to a lesser degree, the appearance, is important.

https://www.youtube.com/watch?v=bboWlUppp-s

Rez is maybe a little fancier codewise, but it's just a rail shooter. It's really about experiencing the art and music.

https://www.youtube.com/watch?v=gZLHB5e90pU

And I definitely did enjoy those. In the case of the latter two, those were not AAA games, didn't have huge teams creating assets, but it was still really the assets that made the game.

[–] [email protected] 0 points 6 months ago

Here is an alternative Piped link(s):

https://www.piped.video/watch?v=bboWlUppp-s

https://www.piped.video/watch?v=gZLHB5e90pU

Piped is a privacy-respecting open-source alternative frontend to YouTube.

I'm open-source; check me out at GitHub.