this post was submitted on 07 May 2024
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[–] [email protected] 29 points 6 months ago* (last edited 6 months ago) (7 children)

I'll never understand people jumping to play unfinished games. There's no way most of those 100k people are actually going to participate in the ea feedback / qa process, so all they're achieving by playing early is spoiling the game for themselves with an inferior version. It's not like this is made by an inexperienced studio that might keep it in ea indefinitely neither, you literally just need to wait a year to play it when it's released. /r

[–] [email protected] 21 points 6 months ago (2 children)

The first game was amazing. This one really doesn't feel unfinished as-is though. There's likely to be tons of balance changes, and I'm sure there will be bug fixes and more performance optimization updates to come... It's still super fun, why wait

[–] [email protected] 14 points 6 months ago (1 children)

When I was younger and had more time to not worry about merely existing, I used to enjoy chasing the updates and trying to find every glitch and exploit and do as much silly shit as possible before patches went live.

[–] [email protected] 1 points 6 months ago

I'm just enjoying the game at my own pace. If/when I encounter bugs or issues I'll report them, but it's not like you have to dedicate yourself to it.

[–] [email protected] -2 points 6 months ago (1 children)

Guess the first one was even worse than this one at this stage of development, but nobody knew about the game yet. I'm still waiting for the finished product (as I did with the first one), I don't want to spoil me.

[–] [email protected] 1 points 6 months ago

Cool, it'll still be there when you're ready.

[–] [email protected] 15 points 6 months ago

I understand the sentiment and I generally agree with you but I think I can make a case for Hades as an exception.

I picked up the first one in ea because I was thirsty for a new roguelike and some friends raved about it enough to me, and it was already a great game. The changes that came over the period I played were additive in the sense that they just opened more options in a game that already felt complete to me (mostly anyways, but more on that in a sec). But to defend it I can’t just say “oh well it felt like a finished game” there also needs to be a tangible benefit to playing it in early access. And there was! The early access versions of the game included meta banter between the narrator and Zagreus, little jokes about new things appearing or things that should be there but aren’t, references to the fact that pieces of the story’s scaffold were still being set up. It sounds small but it was just more of the wonderful character charm that oozes from every corner of that game and I actually kind of missed it a little bit once the full release came. Anyways I haven’t picked up Hades 2 yet (been making more of an effort to clear my backlog lately), but I’m thinking about it. And as far as the ostensible “point” of early access—community feedback and income to support development—Supergiant has given me ample reason to trust that they’ll make it worth it for me as a player if I don’t want to wait for the polished final product.

[–] [email protected] 13 points 6 months ago

A Supergiant game in Early Access is more finished than most fully-released triple-A titles.
Plus, as with the first Hades, they work the continued development into the narrative of the game.

[–] [email protected] 12 points 6 months ago

Because they get to play it early. That's it. I played BG3 early and still had a lot of fun replaying Act 1 when it came out.

The studio gets a number of things, as well. While direct feedback is small, that is still valuable as they could never test that many hardware and software variants. They also get automated data from the software phoning home on crashes if that's enabled. And they get an influx of cash in the last few months of development as their sales spike gets a bit flattened. It's a winning strategy if you don't have the funds for a huge marketing blitz to drive initial sales.

[–] [email protected] 4 points 6 months ago* (last edited 6 months ago) (1 children)
[–] [email protected] 0 points 6 months ago* (last edited 6 months ago)

What made you think I want people to quit having fun? If anything it would be more fun to play once it's finished, and it's not like there's a shortage of games to play in the meanwhile.

Edit: I just want people to give more thought into the games they play than "whatever's on top of steam today". Just because it became available now doesn't mean you have to play it right away.

[–] [email protected] 3 points 6 months ago

Yeah, I feel like it's paying for the priveledge of being a beta tester. I am exited to play it, but I am not dropping money until the full release.

[–] [email protected] 2 points 6 months ago* (last edited 6 months ago)

You're getting downvoted but I agree. The first game is one of my most played on Steam and I was invited to the technical test for the second. But I probably won't be buying it any time soon. I absolutely hate the trend of buying unfinished products. While this developer is most likely not taking advantage, so many others do. Why should we pay money to beta test your game???