this post was submitted on 05 May 2024
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It was incredibly underpowered and dev kits were made more powerful to entice devs. Leading to a lot of poorly optimized games
It wasn't as underpowered as many people think. I know it's easy to go like "yeah the cpus clockspeed is like 50% lower than the gamecubes and half as slow as the one in the xbox", but really that's just half of the story. The Emotion Engine was quite powerful in the right hands, you just needed to know how to fully use it, including the 2 vector units. There are enough games out there that show the PS2s full potential. The problem is that a lot of the earlier games didn't really fully utilize the EE.
So you just ignored the 2nd half of the problem
That dev kits were more powerful? I looked it up and wasn't able to find anything about that. Besides that, things like having more RAM is not uncommon on devkits if you mean that.
But you usually let devs know
Were you a dev back in the day that's still mad at sony for not telling you by any chance? Just curious, because you seem like you have quite the problem with Sony not telling devs about the differences of a devkit.
I wouldn’t say mad, I was just saying something not to love about it