this post was submitted on 24 Apr 2024
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[โ€“] [email protected] 1 points 6 months ago (2 children)

RATE. Injury rate per person.

The only thing that matters is how many injuries happen per person. That's the whole point. Every company could increase output by sacrificing worker's health, but we as society strongly condemn that because that's truly fucked up.

[โ€“] [email protected] 0 points 6 months ago* (last edited 6 months ago) (1 children)

"Rate" doesn't necessarily mean per capita. It could easily mean an averaged total over time.

However, the linked Reuters source does clarify that the referenced "rate" is injury per 100 employees. So your intuition was correct.

Still, it's shitty journalism to leave that ambiguity. The Reuters article that it cites is far better.

[โ€“] [email protected] 1 points 6 months ago

This is from the article, is it not clear enough?

In 2023, the SpaceX facility in Brownsville, Texas, for example, reported an injury rate of 5.9 per 100 workers, a notable increase from 4.8 in 2022. Comparatively, the industry average remains significantly lower at 0.8 injuries per 100 workers, according to figures provided by Reuters.

[โ€“] [email protected] -1 points 6 months ago* (last edited 6 months ago) (1 children)

You gotta keep in mind that spacex is more mass manufacturing things compared to legacy space.

They're aiming for 144 launches this year, that's 144 2nd stages. A second stage is being manufactured every 2.5 days.

Hundreds, if not thousands of satellites.

A better comparison would be to other manufacturers of this scale and complexity. Not someone who launches 2 rockets this years, maybe.

[โ€“] [email protected] 1 points 6 months ago (1 children)

No absofuckinglutely not. That's psychotic and you should feel like garbage for even thinking that. Being ok with more people being hurt and killed just so a company can churn out more product is vile.

[โ€“] [email protected] -1 points 6 months ago* (last edited 6 months ago) (1 children)

I never said I'm okay with people being injured, but it is FACT that injury rates change based off type of work.

No one in the space industry is mass manufacturing at the scale that SpaceX is so they are not a valid comparison.

[โ€“] [email protected] 1 points 6 months ago (1 children)

If space projects can't be done faster without pushing kids into the orphan crushing machine, then it shouldn't be done faster.

[โ€“] [email protected] -1 points 6 months ago* (last edited 6 months ago) (1 children)

Let me help your outraged mind understand this basic concept.

Lets say it takes 10 people to take a 2nd stage rocket from the loading bay, to the launch pad and get it mounted.

Lets say there are 1000 processes and safety checks to do this task, and 5% of the parts involved can only do the task 5 times before being inspected, replaced and/or refurbished for whatever reason.

SLS if I'm reading things right (I might be wrong) are going to launch ONCE in 2024.

That's 10 people doing 1000 processes with 0 part inspection or refurbishments required. (Edit: And they sit in an office for the rest of the year planning the next launch)

SpaceX with those same 10 people, because it only takes 10 people to do the task, are going to do 144 launches in 2024. Every 2.5 days they're going to move this thing.

That's 144,000 processes and safety checks, and 28.8 times that parts need to be monitored for wear and tear, refurbishment and replacements.

You don't think that there's a higher chance that those 10 people might do something wrong in those 144,000 times, or in one of the 28.8 inspections? That even if those 10 people did everything perfectly every single time, that maybe, a piece of hardware might fail unexpectedly?

You think those 10 people should have the exact same injury rate as the SLS people who did it once (edit: and then sat in an office the rest of the year)?

It's bonkers to think that.

[โ€“] [email protected] 1 points 6 months ago* (last edited 6 months ago)

The bottom line is this: if your accelerated processes are causing more workers to get injured, then you need to slow down. You must not churn out a second stage every 2.5 days if it means more injuries per worker.
Your argument is that these workers are doing more dangerous tasks more often and therefore that raises the injury rate, right? Well then they should be doing fewer dangerous tasks, and less often, then.