this post was submitted on 01 May 2024
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Funny: Home of the Haha
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Any code you can share? I'm interested in finally learning how to apply some simple geometry maths to my programming, but I failed math in school.
Check out 3d graphics related stuff, there's a ton of geometry used there, whether you're ray tracing or using 2d projection.
A ray tracer is basically made up of:
And that's basically it. It will be slow without optimizations but it's cool af seeing your renders. And you can improve on it from there if you want. Though a warning: you might get obsessed with analysing different visual phenomena and thinking about how to render something like that for a while after doing this, which might also lead to gaining a critical eye for where 3d engines fail to be accurate.