this post was submitted on 28 Apr 2024
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That's a nice. I often wish for something like this in metroidvania. Also, like when death isn't a big penalty. I am having that issue with Ori and the Blind Forest right now. Out of energy to save, so have to do a particular bit of platforming and pick stuff up again when I die, but it's almost a decade old game, so this can be forgiven.
I like that Ori tried to experiment with the save/load system, but I feel that the whole "save anywhere as long as you have energy" thing ended up being worse than traditional checkpoints in that game.
I am all for devs trying out new thing. And when you try out new things, sometimes they don't do as well as the tried and tested option, but that's the cost of innovation.
Personally I didn't have much issue with it, except for that small patch in Forlon Ruins. Though hope they improved these things in the sequel.
Will of the Wisps just uses checkpoints.
The second game drops a lot of the experimental things from the first game in favor of things you usually expect in this genre. Loses some originality but it's a more solid game IMO.
Yeah, I recall you mentioned that before. Not going to play it right after Blind Forest though. Have a long list of other games to go through first.