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submitted 5 months ago by [email protected] to c/[email protected]
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[-] [email protected] 4 points 5 months ago

There are many ways of doing this. I know the source engine uses visboxes, which are calculated once at map compile time. It takes a while to compile, but it means that clients can use the pre-compiled data to calculate parts of the map that are visible and the server can use them to determine what the player can see at a given time. I'm not sure whether it does that or not, but it would make sense to use that data.

this post was submitted on 27 Apr 2024
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