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submitted 5 months ago by [email protected] to c/[email protected]
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[-] [email protected] 1 points 5 months ago

True that, but I imagine such sudden flicking to seemingly random positions to be much more obvious than if the hacker had 10 seconds to see the player, tactically preaiming a corner pretending to hold an angle to then be lucky and hit a shot. Would be harder on games with smaller maps, CS like, as holding angles would be much more common than in open worlds - eg. Tarkov.

[-] [email protected] 2 points 5 months ago

My point was that you're multiplying server costs several times to do that complex rendering and still not solving the problem.

this post was submitted on 27 Apr 2024
248 points (98.1% liked)

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