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submitted 5 months ago by [email protected] to c/[email protected]
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[-] [email protected] 8 points 5 months ago

lol raycasting isn’t optimized for server side deployment, it would increase the poly count of the mesh tenfold, which would in turn increase average ping and fps. Couple that with the client side rendering problem and I don’t know anything about development just kidding

this post was submitted on 27 Apr 2024
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